ROUNDTABLES ★ 8 upvotes 2019

Ask HN: What iOS app pricing strategy worked for you?

Retrospective Overview & Key Insights

Distilled analysis of the business dynamics, operational challenges, and strategic takeaways:

An open Ask HN community consultation from 2019 where @cvaidya1986 convened hundreds of developers and bootstrappers to share real experiences, hard numbers, and tactics.

Core Principles for Independent Builders:
1
Participants share raw revenue figures, churn rates, and stack decisions that corporate PR never publishes.
2
Recurring answers reveal that distribution, not coding skill, is almost universally the rate-limiting step in developer businesses.
3
Practical recommendations on bookkeeping, payment gateways (Stripe vs Paddle), and freelance-to-product transitions.
Community Debate Themes:

Hundreds of active indie hackers contributed case studies, pricing heuristics, and pitfalls to avoid when moonlighting on side projects.

Community Discussions & Critical Reviews

High-signal perspectives, counter-arguments, and peer founder insights debated on Hacker News (2 total discussions):

MO @mondras Peer Contributor

It really depends on the type of app you’re offering and your user acquisition costs/strategy.

Freemium games with in-app purchases and ads worked for me but I’m sure paid apps in top categories can do amazingly well.

I recommend you do some research in sensor tower to get an idea of the landscape.

SO @soulchild37 Peer Contributor

I did public transport train routing and scheduling app for my city.

Free + iAP worked for me, with around 4% conversion rate. Granted that the iAP is priced at just $0.99, most feature are free, just that viewing the train ticket price and which stations are near to certain attraction places require iAP

HISTORICAL ERA Cloud & Mobile Era (2014–2019)
COMMUNITY SCORE ★ 8 points
TOTAL DISCUSSIONS 2 comments
TOPICS & TECH STACK: