Growing a Golf Simulator Business to $50k/month
Published in 2018, this chronicle by @patwalls details the mechanics of building a profitable, self-funded business without venture backing. Key verified financial milestone: $50k/month.
Core Principles for Independent Builders:
Charging customers from day one acts as the ultimate filter for building software that solves genuine, high-urgency problems.
Keeping fixed overhead low and leveraging lean infrastructure allows founders to stay alive until market tailwinds kick in.
Small, repetitive improvements in customer retention and conversion rates yield massive returns over multi-year horizons.
Community Debate Themes:
The community focused on B2B customer acquisition channels, cold email vs SEO distribution, and balancing full-time employment with side-project development.
CATEGORY Bootstrapping & MRR →
HISTORICAL ERA Cloud & Mobile Era (2014–2019)
COMMUNITY SCORE ★ 102 points
TOTAL DISCUSSIONS 22 comments
VR pool and VR golf seem worth making for the Vive. Also swordfighting.
In fact, all three of those have something in common: You want to hold an object (cue, club, sword), not just a controller.
I know there are vive trackers that you can put onto objects, but it seems like the next step in VR is generalized object tracking with generalized full body tracking. Hopefully the next gen tech can solve some of these problems natively.
Is this image from the article a simulation of the golf simulator?
https://images.ctfassets.net/t0pm5m7uku03/6f5J0wJUtikAU4yoqgeGok/69bb04a9fe38e537134af58128d143c2/20_Foot_Trailer.png
Simulations all the way down...
I’m genuinly curious how he got his SAP Business from $280k to $4m in 4 years.
That seems like an accomplishment in and of itself, nevermind the online store
Not much to add, aside from: this is a cool business